NON CHESS BOOKS

    Five in a Row (Renju) for Beginners to Advanced Players
    Renju, as the game is known in Japanese or Lianzhu in Chinese, is a modified and improved version of the ancient game of Five-in-a-Row, also known by its Japanese name of Gomoku. The reason it was necessary to modify the basic game of Five-in-a-Row is that in the traditional game, the player of the first move has such a big advantage that he will win every, or almost every, game.
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    Five in a Row (Renju) for Beginners to Advanced Players

    Catalog Code: B0066IS
    Our Price: $25.95

    Go Made Easy
    Go is the easiest game in the world to learn, but the hardest game in the world to master. This book is intended for beginners but it provides the basic strategies used by the most advanced, top level professional players. Get through this book from beginning to end, and you will be on your way to Meijin.
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    Go Made Easy

    Catalog Code: B0060IS
    Our Price: $25.95

    Computer Gamesmanship
    Elements of Intelligent Game Design
    This is book is for anyone who has ever tried to match wits with a computer in chess, bridge, or any other game requiring long-range strategy and studied decisions. If you're not a pro, chances are you've been defeated by a machine - and impressed at its uncanny ability to outmaneuver humans. In Computer Gamesmanship, David Levy, an International Chess Master and producer of intelligent computer games, unravels the mysteries of how computers successfully mimic strategic thinking and play complex games.
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    Computer Gamesmanship

    Elements of Intelligent Game Design
    Catalog Code: B0071IS
    Our Price: $25.95

    Computer Games II
    Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games.
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    Computer Games II

    Catalog Code: B0054IS
    Our Price: $29.95

    Better Moves for Better Shogi
    Shogi is the Japanese variety of chess. It is the most popular board game in Japan. The main added feature is that a captured piece becomes a member of the opposing army and can be dropped back into the game later on. This book is by far the best and the most advanced book ever written in the English language about shogi.
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    Better Moves for Better Shogi

    Catalog Code: B0019IS
    Our Price: $29.95

    Computer Games I
    Computer Games I is the first volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games.
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    Computer Games I

    Catalog Code: B0067IS
    Our Price: $29.95

    Sam Loyd's Cyclopedia of 5000 Puzzles, Tricks and Conundrums with Answers
    This book, Sam Loyd's Cyclopedia of 5,000 Puzzles Tricks and Conundrums with Answers, was compiled by his son and published in 1914 after his death. Although many books have been written about some of Loyd's puzzles, this remains the most complete volume of all of his puzzles. This is considered to be the most fabulous and exciting collection of puzzles ever assembled in one volume. The puzzles come with wonderful illustrations.
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    Sam Loyd's Cyclopedia of 5000 Puzzles, Tricks and Conundrums with Answers

    Catalog Code: B0035IS
    Our Price: $39.95

    Parallel Fuseki - Modern Joseki and Fuseki - VOLUME 1
    This book, "Modern Joseki and Fuseki, Vol. 1", was Sakata's first book published in English. It is now regarded as a classic in Go literature. It is also the first book published by The Ishi Press. Published in 1968, this book along with two follow-up volumes by Sakata Eio, made The Ishi Press the world's leading publisher on the game of go. The cover photo of this book is historic. It shows the three leading go players in the world at that time, plus the strongest female go player in the world at that time.
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    Parallel Fuseki - Modern Joseki and Fuseki - VOLUME 1

    Catalog Code: B0061IS
    Our Price: $19.95

    The Opening Theory of Go - Modern Joseki and Fuseki - VOLUME 2
    This book, Modern Joseki and Fuseki, Vol. 2, The Opening Theory of Go, was Sakata's second book published in English, the first being Modern Joseki and Fuseki, Vol. 1.
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    The Opening Theory of Go - Modern Joseki and Fuseki - VOLUME 2

    Catalog Code: B0064IS
    Our Price: $19.95

    The Middle Game of Go
    This book, "The Middle Game of Go" or "Chubansen", first published in 1971, was Sakata's third book published in English, the first being "Modern Joseki and Fuseki, Vol. 1" and the second being "Modern Joseki and Fuseki, Vol. 2, The Opening Theory of Go". These volumes are now regarded as a classics in Go literature.
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    The Middle Game of Go

    Catalog Code: B0046IS
    Our Price: $19.95

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