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2000 Chess Exercises - 4 Books

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Part I: 2000 Chess Exercises. Pin, Double Attack
Pin, Double Attack 1-2 rank, 1700-2000 Elo. This collection of chess tasks and combinations is the continuation of the series "theatre company". You have matured, so and tasks have become harder. This collection presents two themes: Pin, Double Attack. A rare chess game does without these tactics. Both the Pin, Double Attack can be met in the early debut and in the deep endgame. Any piece, even a king and a pawn, can strike twice. But especially dangerous are the Queen and the horse, which can "work" in eight directions at once! And how difficult it is sometimes to get rid of the ligament, which you are ready to inflict elephants and rooks of the enemy. We hope that our book will help you turn these dangerous techniques into their good allies. 
 
Part II: 2000 Chess Exercises. Divertion, Decoy
Divertion, Decoy. 1-2 rank, 1700-2000 Elo. Before you is the 2nd collection of chess problems and combinations in the Tutorial for Dischargers series. Here are two themes: DIVING AND ATTRACTION. Distraction is a well-known technique in many sports games. Imagine that there are two strikers for the football goalkeeper. The first distracts the goalkeeper to himself and gives the ball to the second, who calmly rolls it into an empty net. This tactical technique is also used in chess, when it is necessary to distract any figure from the protection of an important field or another figure. With the help of the tactic "enticing" you can force the opponent's figure to take a position that is unfavorable for her, in which she dies. This technique is especially effective in relation to the king. Enticement is often used with a double strike, a bunch, and other tactics.
 
Part III: 2000 Chess Exercises. Chess Combinations
Chess Combinations. 1-2 Rank, 1700-2000 Elo. The 3rd book of the series “Chess exercises” will enrich you with more sophisticated tactical weapons. It is not always possible to reach the king using brute force. Try to act trick! Disguise your actions as a scout and act like an experienced diplomat. Find a weak spot in the camp of the enemy and at the right time destroy the defense and apply a thin dagger strike. Alien figures can become allies. By skillful maneuvers, draw the opponent's pieces to their king, let them block him so that he cannot move, and at that moment deliver the decisive blow. It is bad when all the pieces of your opponent interact perfectly. Try to drive a wedge into their orders - block them with a solid chess door. Is the enemy attack on your fortifications terrible? Should I go into a defensive defense? Always look for counterstrike. A thin intermediate shot can change the course of the fight! If your figures huddle in a small space and prevent each other from reaching the king of the enemy, decide who is time to attack the royal fortress and free your space for an attack. King must always be protected first. Use this circumstance and make an open attack on him and other figures. And then the millstone of your "mill" will grind all the enemy army. It would seem that the king of the enemy is securely covered by his retinue. But under the powerful x-ray beam of your linear figures in the position of the opponent you will immediately find cracks and holes!
 
Part IIII: 2000 Chess Exercises. Chess Endings
Chess endings. 1-2 rank, 1700-2000 Elo. 1-2 Klasse. In the last, the 4th “Chess exercises”, we collected the basic model positions of chess endings, which you need to know as the multiplication table. And so that it was not boring, they added interesting examples from the games of champions and amazing sketches of famous chess composers. In the endgame, the victory most often comes to the more experienced and knowledgeable. All world champions have repeatedly stressed the need to study the endings. V. Smyslov advises young chess players to pay special attention to the endgame. H.R. Capablanca believes that the ability to play the ending is a prerequisite for practical success. And “the grandfather of Russian chess” A. Petrov argues that to be able to play an endgame means to be able to play. We have no doubt that, having solved all the tasks from this book, you will love simple positions. And then build a chess "bridge", "square" and "ladder" will not be for you any difficulty. And at the right time - you will be able to drive the enemy into zugzwang. At the end of the game you will surely meet all the tactics studied in the first three books.

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Additional Information

ISBN 9785946936927
Manufacturer Russian Chess House
Author/s B. Beliavsky, Vsevolod Kostrov Sakaev
Pages 111 pages
Publication Date Oct 28, 2019
Notation Type FAN - Figurine
Book Binding Type Paperback